Gamepad Tester

🎮 Gamepad — Joystick Deadzone Test

This page helps you measure and choose the right deadzone for your controller’s joysticks. A correct deadzone eliminates small unwanted inputs (noise/drift) while preserving maximum precision for gameplay.

Quick Start

  1. Connect your controller (USB or Bluetooth) and press a button to wake it up.
  2. Click Detect Controller, then press Start Test.
  3. Choose Radial deadzone for circular behavior or Per-axis for separate X/Y control.
  4. Use Auto-Suggest after sampling idle values to get a recommended deadzone percentage.
  5. Apply the deadzone value in your games or controller software. Export logs for deeper analysis.

Controls

Radial deadzone treats X/Y as a vector; Per-axis uses separate thresholds for X and Y (see advanced settings).
Controller: None
Test: Stopped

Live Readouts

Left Stick
X: 0.000
Y: 0.000
Mag: 0.000
Angle: 0°
Right Stick
X: 0.000
Y: 0.000
Mag: 0.000
Angle: 0°
The grey ring on each canvas shows the current deadzone (radial) or X/Y bars (per-axis). Points inside the deadzone are treated as neutral.

Complete Guide — Understanding Deadzones, Choosing Values & Troubleshooting

What is a deadzone and why it matters

A deadzone is a small threshold around the joystick's center position where inputs are treated as zero. Joysticks are analog devices and their electronic sensors (potentiometers or hall-effect sensors) can output small non-zero values at rest due to manufacturing tolerances, wear, temperature, or electronic noise. A properly chosen deadzone removes this small noise so you don’t get unintended movement while preserving the stick’s full range of motion for precise control.

Radial vs Per-axis deadzones

Radial deadzone treats the joystick position as a vector and ignores movement inside a circular radius centered at (0,0). This keeps directional sensitivity uniform and is common in many competitive games. Per-axis deadzone applies separate thresholds for X and Y. Per-axis can be helpful if your controller has uneven noise characteristics (for example X is clean but Y is noisy).

How this tool works

This web tool uses the browser’s Gamepad API to read axis values from a connected controller. Values are typically in the range -1.0 to +1.0. The script samples axis values at the chosen interval and shows two things: a visual dot representing stick position, and numeric readouts of X, Y, magnitude, and angle. A deadzone overlay visualizes what portion of motion is ignored. The Auto-Suggest button samples idle values to recommend a deadzone that masks noise while staying as small as possible.

Step-by-step testing process

  1. Ensure the controller is connected and awake. Some browsers require a button press to expose gamepad data.
  2. Open this page and click Detect Controller. The controller name should appear if the browser sees it.
  3. Choose the deadzone mode: radial for general use, per-axis if one axis has different noise.
  4. Click Start Test. Let the controller sit untouched for 30–60 seconds to collect idle data.
  5. Watch the dot — if it moves around while untouched, use auto-suggest to compute a value that would flatten that idle noise.
  6. Apply the suggested deadzone and re-run the test to ensure the idle values stay within the deadzone and active movement remains responsive.
  7. Export logs if you want to analyze in Excel or plot the distribution of samples (histograms, rolling averages).

Auto-Suggest algorithm (what it does)

The Auto-Suggest feature collects a short sample of axis readings while the stick is idle and computes a recommended deadzone. For radial mode, it computes the maximum observed magnitude and suggests a slightly larger radius (with safety margin) so normal idle jitter is inside the deadzone but genuine player movement remains outside it. For per-axis mode it suggests separate X and Y thresholds, based on the maximum deviations observed. This tool favors conservative values: it aims to mask noise, not to distort intentional small micro-adjustments.

Choosing a deadzone value — practical guidance

There’s no one-size-fits-all number: gaming style and tolerance matter. Here are practical ranges:

  • 0.00–0.04 — Minimal: used by competitive players who want maximum responsiveness; only suitable if your controller is very clean and shows near-zero idle noise.
  • 0.05–0.12 — Typical: masks light electrical noise and minor offsets; compatible with most players and games.
  • 0.13–0.25 — Noticeable: hides larger offsets and wear; small inputs near center are lost — acceptable for casual play but may affect precision aiming.
  • > 0.25 — Large deadzone: often a temporary workaround for significant drift or failing joysticks; consider repair or replacement for long term.

When to use per-axis vs radial

If the stick shows tidy circular motion and the X/Y noise magnitudes are similar, radial deadzone is preferred. If your controller shows large jitter in one axis only (e.g. X axis wanders but Y is stable), choose per-axis to preserve responsiveness on the clean axis while masking the noisy axis.

Interpreting readouts

The readouts show:

  • X/Y — axis values after deadzone and sensitivity processing.
  • Mag — the vector magnitude (sqrt(x² + y²)). This is what radial deadzone uses.
  • Angle — direction of the stick, measured in degrees. Angle helps confirm that the stick reports coherent direction when moved.

Common pitfalls & how to avoid them

  • Too large deadzone: kills fine movement — lower the deadzone if you can.
  • Per-game settings mismatch: apply deadzone values in both system/controller software and in-game settings. Different games handle deadzones differently — always test in the actual game.
  • Bluetooth noise: wireless connections can introduce jitter. Test wired if you see inconsistent behavior.
  • Not allowing warm-up: electronics may behave differently when cold; test after a short warm session if you suspect temperature effects.

Troubleshooting & quick fixes

  1. Restart: Disconnect and reconnect your controller and refresh the page.
  2. Try wired mode: If using Bluetooth, plug in and compare readings.
  3. Try another browser: Chrome, Edge, and Firefox sometimes have subtle differences in Gamepad API mapping.
  4. Adjust deadzone incrementally: increase in small steps until idle jitter is suppressed but full range remains responsive.
  5. Test multiple controllers: confirm whether the issue is the controller or environment.

Intermediate repairs & cleaning (safe steps)

If a controller is out of warranty and you are comfortable with basic electronics, small cleaning steps sometimes help:

  1. Power down and remove batteries or unplug.
  2. Use compressed air to blow around the stick base to dislodge dust.
  3. If comfortable, use a very small amount of electronics contact cleaner applied to the joint and move the stick through its range repeatedly. Follow product instructions and allow drying time.

Warning: solvents can damage plastics or remove grease. If unsure, consult a repair shop.

Advanced repair (module replacement)

Replacing joystick modules requires disassembly, desoldering, and soldering a replacement potentiometer or hall sensor module. If you’re not practiced with micro soldering, this is best left to professionals.

Export & analysis

The Export CSV feature saves time-stamped records of sampled axis values. Load the CSV into Excel, Sheets, or a plotting tool to compute statistical measures: max, min, mean, standard deviation, and histograms. Look for outliers and persistent offsets — these guide the deadzone choice.

Privacy & security

This tool runs fully in your browser. It reads controller data via the Gamepad API and renders locally. No controller data is uploaded to any server unless you manually export and share the CSV file.

Accessibility

Canvas visuals are complemented by numeric readouts for screen reader users. Controls are labeled and keyboard simulation provides an alternate testing path. If you’d like a high-contrast theme or larger text for accessibility, ask and it’ll be added.

Frequently Asked Questions

Q: My controller is slightly off-center but not drifting — should I use deadzone?
A: Use a small calibration offset (if available in your game/controller software) or set a small deadzone (0.02–0.06). Calibration subtracts a steady offset without hiding small intentional movements; deadzone masks values completely inside the threshold.
Q: Does this fix hardware drift?
A: No. This tool only measures and helps you pick a deadzone. Large or worsening drift typically requires cleaning or hardware repair/replacement.
Q: Can I trust Auto-Suggest?
A: Auto-Suggest is a helper — it recommends a conservative deadzone based on sampled idle data. Always test recommended values in the game you play to ensure it feels right.

When to replace the controller

If the deadzone required to eliminate idle motion exceeds about 0.20 and gameplay is affected, replacement or professional repair is usually the best option. Also replace if other buttons fail or physical damage exists.

Closing notes

Choosing the correct deadzone is a balance between eliminating unwanted noise and preserving control fidelity. Use this tool to quantify idle behavior, experiment with modes (radial vs per-axis), and export logs if you want to analyze results in detail. When in doubt, keep changes small and retest in your target game.

Pro tip: Test both cold and after a short gaming session — temperature and wear can change joystick behavior.