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My laptop has a 144Hz screen and when it's plugged in your test shows 144. But on battery it shows 30, sometimes 60. Games feel fine on battery though. Is the screen broken or is the battery doing something?
The screen is fine. On battery, Chrome's Energy Saver can limit how often web pages redraw, which shows as about 30 FPS in a browser test, while games run outside the browser. Windows or the laptop's own software can also drop the panel to 60 Hz on battery.
Your screen is fine, and the fact that games feel normal is the clue. Two separate power-saving features are at work, one in the browser and one in Windows.
Chrome has an Energy Saver mode that kicks in on battery, either whenever you unplug or only when the battery is low, depending on your setting. One of the things it does is limit how often web pages redraw. A browser-based FPS or refresh rate test measures exactly that redraw rate, so it reads around 30 instead of 144. Games are not web pages, so they are not affected.
Windows can also lower the display refresh rate. Dynamic refresh rate lets Windows drop the rate when little is moving on screen, and many laptop makers switch the panel to 60 Hz on battery through their own control software. That explains the readings of 60.
So the 30 comes from the browser and the 60 from Windows or the laptop's software. Turn each one off for testing and the browser should read the panel's full 144 on battery too, at some cost to battery life. For everyday browsing, leaving them on is perfectly sensible.
One more tip for accurate readings: keep the test tab in front and the window on the laptop screen. Every browser throttles background tabs.
Tested on: Applies to Windows 11 laptops with high refresh panels and Chrome or Edge. Display settings per Microsoft's refresh rate support article.
Checked by Simon Fletcher on . How we verify answers
Front-End Performance Engineer at Gamepad Tester
Isabela works on graphics performance. A test that polls a controller continuously and repaints an SVG on every frame can saturate a budget phone's CPU, and once the frame rate drops the readings stop being trustworthy. Her work is keeping the overlays and animations cheap: minimal repaints, fewer live nodes, and a render path that degrades gracefully instead of stuttering. On Gamepad Tester she is responsible for the performance of the tools on mobile and low-end devices.
Each answer is written by the specialist who owns that part of the hardware, tested on a real controller, and checked by a second team member. How we verify answers
Answers are free general guidance from the Gamepad Tester Team and the community. Opening a controller or replacing a thumbstick module can void your warranty, so check the maker's support or warranty first. Battery and soldering work carries a real risk of damage or injury.
Every test runs in your own browser with the Gamepad API. No sign up, no download, and your controller data never leaves your device.
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