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On PS5 my DualSense adaptive triggers work beautifully, you feel the resistance and the tension. On PC in the same games, nothing, they feel like ordinary triggers. On your haptic feedback mapping test over USB I do get the rumble motors firing but no trigger resistance at all. Is that a limitation of the browser, of Windows, or of the games? I keep seeing people say adaptive triggers work on PC so I assume something at my end is wrong.
Nothing is wrong at your end. Adaptive trigger resistance is not part of the web Gamepad API at all, and on PC it only works in the handful of games that implement Sony's own PC support.
Your setup is fine and your observation is accurate. Let me separate the three layers, because the confusing part is that people saying adaptive triggers work on PC are also telling the truth.
The web Gamepad API exposes a vibration actuator with a dual-rumble effect. That is two rumble motors with a strong and a weak magnitude, and that is the whole of it. There is no concept of trigger resistance in the specification. So a browser test can fire your rumble motors, which is why ours does, and it fundamentally cannot drive your adaptive triggers. That is a specification limit rather than a bug in any browser, and no browser update will change it.
Separately, native PC games can do more than a browser can, because they talk to the controller directly rather than through the Gamepad API. A small number of PC titles implement Sony's adaptive trigger support, and in those games you genuinely do feel the resistance over USB. So the people you have read are right about those specific games. The great majority of PC games do not implement it, and in those your triggers behave like ordinary analog triggers no matter what you do.
And a third layer worth knowing: over standard Bluetooth on a PC, the DualSense does not expose its haptics or adaptive triggers at all, so even a game that supports them needs the cable.
So the practical position is this. Rumble over USB in a browser: yes, and your test proving that is the correct result. Adaptive triggers in a browser: never, by specification. Adaptive triggers in PC games: only in titles that implement it, and only over USB. If a game you expected to support it does not, that is the game, and the cable is the one thing worth checking first.
Tested on: DualSense CFI-ZCT1W firmware 0460 over USB-C and Bluetooth 5.3 on Windows 11 24H2 and macOS 15.3, in Chrome 141, Edge 141 and Firefox 144, plus four PC titles with and without declared adaptive trigger support, and with Steam Input enabled and disabled.
Checked by Calder Wright on . How we verify answers
Haptics And Rumble Test Engineer at Gamepad Tester
Camila works on vibration and haptics, with a background in audio and signal work that transfers directly: a rumble motor is a frequency-and-amplitude problem, and the difference between a weak motor, a flat waveform and a browser that is not sending anything is audible and measurable before it is visible. She tests both motors independently, the DualSense haptic layer and the adaptive triggers, across the connections that support them and the ones that silently do not. On Gamepad Tester she owns the vibration test and the rumble faults topic.
Each answer is written by the specialist who owns that part of the hardware, tested on a real controller, and checked by a second team member. How we verify answers
Answers are free general guidance from the Gamepad Tester Team and the community. Opening a controller or replacing a thumbstick module can void your warranty, so check the maker's support or warranty first. Battery and soldering work carries a real risk of damage or injury.
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